Part 6 – Lessons in Ganking from VP: The 6.48 Era On September 6th 2007, version 6.48b was released and a new stable competitive version emerged.
Archive for the ‘DotA History’ Category
6 Jan
A History of DotA (6 Parts) : Part 5
Part 5 – Rise of the Blink Dagger: The 6.43 Era 6.43 was one of the golden eras in the history of DotA. Numerous strategies emerged and many unpopular heroes were introduced into CW. The game’s seemingly infinite variation drew more players into the world of DotA. 6.43 fixed many bugs and balance issues that [...]
6 Jan
A History of DotA (6 Parts) : Part 4
Part 4 – Trilane and the Global Strategy: The 6.41 Era On February 7th 2007, DotA 6.41 was released. On February 28th, the Chinese version was released. 6.41 addressed balance problems to a large extent. It replaced 6.37 as the version used in competitive matches. 6.41 lasted a very short period as it was replaced [...]
6 Jan
A History o DotA (6 Parts) : Part 3
Part 3 – Fast Push: The 6.37 Era On September 10th 2006, DotA Allstars 6.37 was released. On December 6th, the Chinese version came out. The 6.37 version was the second stable competitive version in the 6.3x series. There were many big changes that finally brought an end to the AOE (area of effect) era [...]
6 Jan
A History of DotA (6 Parts) : Part 2
Part 2 – Violent AOE: The 6.32 Era The 6.3x versions yielded two stable competitive versions: 6.32 and 6.37. The changes in the mainstream playstyle that occurred between the two versions made two successive competitive versions into completely different eras. During the 6.32 era, the mainstream strategy still followed the previous 6.27 era’s AOE strategy, [...]
6 Jan
A History of DotA (6 parts) : Part 1
Part 1 – From Aeon of Strife to 6.27 To understand the history of DotA, one must begin from Starcraft. In the early days of Starcraft, there was a UMS (Use Map Settings) map called Aeon of Strife (AoS) made by a modder called Aeon64 that featured a cooperative game with four heroes facing off [...]